Change List 241
6. May 2021
Source: Facepunch
- New generation cliff placement and cliff visuals
- New terrain visuals
- New terrain clutter visuals
- New terrain foliage visuals
- New cliffs and rocks visuals
- New roadside junkpiles
- New forest populations
- New Satellite Dish Monument
- New Junkyard monument
- New workshop scene
- New ice sheets visuals and spawn rules
- New young and dead pine tree variants
- Updated Sewer Branch monument
- Updated Dome monument visuals and puzzle
- Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
- Updated all monuments road connections to procedural roads to be more seamless
- Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
- Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
- Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
- Fixed areas of the Military Tunnels not inflicting any radiation
- Fixed several monuments sometimes being flooded
- Fixed a large amount of stairs colliders that were see-through but not shoot-through
- Fixed puzzle bypasses at Trainyard
- Fixed a large amount of ‘low object quality settings’ visual exploits around monuments
- Fixed the ‘red pipe of death’ at Launch Site, where velocity could kill you
- Fixed Launch Site south puzzle door exploit
- Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
- Fixed some props that allowed exploitable one way shooting (oilrig in particular)
- Fixed getting stuck inside Outpost/Compound decor by the way of roofs
- Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
- Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
- Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
- Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
- Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
- Fixed being unable to harvest trees around some monuments
- Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
- Fixed dropped items falling into Bandit Camp shop keepers cabins
- Roadside props LOD distances now cull later, preventing revealing players hiding behind them
- Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
- Various fixes for poker gameplay
- Electrical counter font size now scales smaller when the number doesn’t fit
- When dismounting the Work Cart train seat, sometimes the player’s view angle would be incorrect. This is now fixed
- Fixed horse trough sometimes not affecting decay time when a horse eats from it
- Fixed belt items sometimes being visible in a players hand even if the item wasn’t equipped
- Fixed tree billboards sometimes getting stuck and sticking around forever
- Fixed first person lights/particle effects still being visible when gesturing
- Improved procedural terrain generation, ring road generation also improved as a result
- Improved terrain grass displacement
- Improved dynamic foliage to reduce floating over terrain
- Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
- Improved distant LODs for Oilrigs
- Improved lighthouse visuals at night
- Improved monuments ‘fading’ into procedural map, better looking player paper map visuals
- Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
- Improved visuals at Bandit Camp
- Optimized decor at Bandit Camp
- Most of static art now uses shadow proxies for improved performance
- Harbors only spawn on mainland
- Bushes hide when building on top of them
- Poker players are no longer obliged to show their hand at the end of the round unless they’re the winner in a showdown. Anyone can optionally show their hand by pressing R
- It’s not possible to still see what cards you had after you’ve folded
- Can now use gestures while mounted (with some exceptions)
- Restored 3rd person feedback when a player is alt looking
- Improved tree and bush billboards
- Improved visuals for fallen logs and wood stump pickups
- Improved contact shadows settings, enabling will no longer create black outlines around grass